{"id":854,"date":"2026-06-16T07:05:35","date_gmt":"2026-06-16T07:05:35","guid":{"rendered":"https:\/\/www.empaired.eu\/?p=854"},"modified":"2026-06-17T17:14:28","modified_gmt":"2026-06-17T17:14:28","slug":"interview-with-emanuele-paragallo","status":"publish","type":"post","link":"https:\/\/www.empaired.eu\/it\/interview-with-emanuele-paragallo\/","title":{"rendered":"Tecnologie immersive, accessibilit\u00e0 e progettazione partecipativa: intervista a Emanuele Paragallo"},"content":{"rendered":"<p class=\"wp-block-paragraph\">In questa intervista incontriamo Emanuele Paragallo, dottorando in Teaching and Learning Sciences presso l\u2019Universit\u00e0 di Macerata e collaboratore dell\u2019Universit\u00e0 di Siena, per approfondire il ruolo delle tecnologie immersive nella formazione, nell\u2019accessibilit\u00e0 e nella progettazione partecipata.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Partendo dal progetto europeo EMPAIRED, Emanuele riflette sulle opportunit\u00e0 e le sfide offerte dalle tecnologie XR per la sicurezza sul lavoro, l\u2019apprendimento esperienziale e l\u2019inclusione. L\u2019intervista esplora inoltre il valore del co-design, l\u2019importanza dell\u2019accessibilit\u00e0 come elemento integrante dell\u2019esperienza formativa e il contributo che persone con differenti abilit\u00e0 possono offrire alla progettazione di ambienti digitali pi\u00f9 equi ed efficaci.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Una conversazione che mette al centro innovazione, ricerca e partecipazione, mostrando come la tecnologia possa diventare uno strumento per costruire esperienze formative pi\u00f9 accessibili, coinvolgenti e significative per tutte e tutti.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"EMPAIRED - Intervista con Emanuele Paragallo\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/euGqhk6ZciE?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Intervistatrice:<\/strong> Per iniziare, puoi spiegarci di cosa ti occupi e quali sono i tuoi principali interessi di ricerca?<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-primary-color\"><strong>Emanuele Paragallo:<\/strong> <\/mark>Sono dottorando in Teaching and Learning Sciences presso l\u2019Universit\u00e0 di Macerata e collaboro anche con l\u2019Universit\u00e0 di Siena, sotto la supervisione del professor Mario Giampaolo.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">La mia ricerca si concentra sull\u2019utilizzo delle tecnologie digitali per la formazione, in particolare sulle tecnologie immersive, quindi XR (Extended Reality).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Il mio percorso nasce da un background professionale come filmmaker: inizialmente ho lavorato con contenuti di tipo cinematografico realizzati in realt\u00e0 virtuale, e successivamente ho approfondito le potenzialit\u00e0 di queste tecnologie in ambito educativo e formativo.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Intervistatrice:<\/strong> Entrando pi\u00f9 nel dettaglio del tuo percorso, potresti parlarci del tuo progetto di ricerca di dottorato?<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-primary-color\"><strong>Emanuele Paragallo:<\/strong> <\/mark>Il mio progetto di ricerca si concentra sulla co-progettazione di un videogioco immersivo accessibile, sviluppato attraverso la collaborazione tra enti di diversa natura: organizzazioni del terzo settore, esperti di accessibilit\u00e0 e inclusione, universit\u00e0 e designer di ambienti XR.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">L\u2019obiettivo \u00e8 approfondire le potenzialit\u00e0 di una progettazione multidisciplinare nella creazione di contenuti formativi altamente tecnologici e inclusivi.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Intervistatrice:<\/strong>&nbsp; Oggi siamo qui per parlare con lei del progetto EMPAIRED, un progetto di cui siamo coordinatori e che stiamo sviluppando con altre due realt\u00e0: Moebius e Deep Reality. EMPAIRED \u00e8 uno dei progetti vincitori della seconda Open Call di Master XR, un progetto europeo che promuove l'adozione delle tecnologie extended reality nella formazione industriale e nella robotica manifatturiera, attraverso una piattaforma aperta e collaborativa.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Il progetto EMPAIRED, nello specifico, si propone di sviluppare un ecosistema empatico basato sull'integrazione di realt\u00e0 virtuale e sul supporto di un assistente virtuale Algho, mentre la piattaforma ErgonXR, che \u00e8 stata sviluppata durante la prima Open Call del progetto Master, si occupa del monitoraggio in tempo reale di dati sull'ergonomia fisica.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Adesso le mostreremo un brevissimo video dello scenario che stiamo sviluppando.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p class=\"has-text-align-center has-foreground-color has-text-color has-link-color wp-elements-1 wp-block-paragraph\"><em>Video demo<\/em><\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p class=\"wp-block-paragraph\">Dopo aver visto la demo del progetto EMPAIRED,  quali pensi possano essere le potenzialit\u00e0 e gli eventuali limiti dell\u2019impiego delle tecnologie VR e XR per la formazione sulla sicurezza?<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-primary-color\"><strong>Emanuele Paragallo:<\/strong> <\/mark>Una delle principali potenzialit\u00e0 \u00e8 la possibilit\u00e0 di riprodurre contesti realistici in cui simulare procedure e buone pratiche fondamentali per la prevenzione del rischio. Questo rende l\u2019apprendimento molto pi\u00f9 concreto e pratico rispetto ai metodi tradizionali.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Per quanto riguarda i limiti, invece, direi che uno degli aspetti da migliorare \u00e8 la naturalezza delle interazioni. L\u2019utilizzo di strumenti come i joystick permette di apprendere le procedure, ma non sempre restituisce un\u2019esperienza completamente realistica.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">L\u2019integrazione di comandi manuali pi\u00f9 naturali potrebbe migliorare l\u2019accuratezza dell\u2019esperienza, ad esempio permettendo di misurare meglio i tempi di reazione o di valutare in modo pi\u00f9 preciso il rischio di errore durante un\u2019azione.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Intervistatrice:<\/strong> Sappiamo che stai collaborando a un progetto interessantissimo promosso da Save the Children. Vuoi raccontarci di cosa si tratta?<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-primary-color\">Emanuele Paragallo:<\/mark><\/strong> Certamente. Il progetto di Save The Children si chiama Feel Safe VR ed \u00e8 un videogioco immersivo educativo rivolto a ragazzi e ragazze dai 13 anni in su realizzato insieme alla fondazione LINKS e la startup BYF - Build Your Future. L\u2019obiettivo \u00e8 insegnare la gestione del rischio in tre scenari principali: alluvioni, terremoti e incendi boschivi.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Nel gioco vengono ricostruiti contesti di pericolo realistici e, grazie anche alla collaborazione con la Protezione Civile, vengono integrati contenuti utili per imparare come prevenire i rischi e mettersi in sicurezza.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Il tutto avviene in modo gamificato, quindi pi\u00f9 coinvolgente, intuitivo e naturale.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Intervistatrice:<\/strong> Nel progetto vi state occupando anche di accessibilit\u00e0. Quali insight puoi condividere?<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-primary-color\">Emanuele Paragallo:<\/mark><\/strong> Abbiamo lavorato su due livelli principali.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Da un lato, abbiamo introdotto diverse impostazioni per rendere le interfacce pi\u00f9 accessibili. Dall\u2019altro lato, abbiamo integrato l\u2019accessibilit\u00e0 direttamente nell\u2019esperienza di gioco: in alcune sfide, infatti, l\u2019utente deve interagire con persone con diverse disabilit\u00e0 e imparare a prendersi cura anche degli altri in situazioni di emergenza.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Quindi l\u2019accessibilit\u00e0 non \u00e8 solo una caratteristica tecnica, ma diventa parte integrante dell\u2019esperienza stessa.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Intervistatrice:<\/strong> Hai accennato al lavoro di co-design. Quanto \u00e8 stato importante in questo progetto?<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-primary-color\">Emanuele Paragallo:<\/mark><\/strong> \u00c8 stato fondamentale. Abbiamo organizzato diverse sessioni di beta testing coinvolgendo utenti con disabilit\u00e0, che ci hanno fornito feedback preziosi sia sul piano dell\u2019esperienza utente che su quello del game design.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Questi contributi hanno guidato concretamente la progettazione, aiutandoci a individuare soluzioni pi\u00f9 inclusive.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Un esempio riguarda utenti ipovedenti, che ci hanno suggerito di introdurre interfacce modulabili nello spazio, sfruttando la profondit\u00e0 della tecnologia XR. Questo ha reso i contenuti molto pi\u00f9 accessibili rispetto a un\u2019interfaccia tradizionale 2D.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Intervistatrice:<\/strong> Secondo la tua esperienza, quanto vengono considerate l\u2019ergonomia e l\u2019ergonomia cognitiva nella progettazione di queste tecnologie?<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-primary-color\">Emanuele Paragallo:<\/mark><\/strong> Attualmente non ancora abbastanza. C\u2019\u00e8 ancora molto lavoro da fare per sviluppare dispositivi realmente ergonomici e accessibili per tutti.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Detto questo, la ricerca sta andando in quella direzione, ma servono investimenti significativi. Un aspetto fondamentale \u00e8 il coinvolgimento diretto degli utenti, in particolare delle persone con disabilit\u00e0. I loro contributi migliorano l\u2019esperienza per tutti.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u00c8 importante adottare un cambio di paradigma: non progettare per gli utenti, ma progettare con gli utenti.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Intervistatrice:<\/strong> Con questa domanda si conclude la nostra intervista. Grazie ancora per il tempo che ci hai dedicato e per il tuo contributo.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-primary-color\">Emanuele Paragallo:<\/mark><\/strong> Grazie a voi, buon lavoro.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">Per restare informato, lasciaci i tuoi contatti <a href=\"https:\/\/www.empaired.eu\/it\/#form\" title=\"\" target=\"_self\">qui<\/a>.<\/p>","protected":false},"excerpt":{"rendered":"<p class=\"translation-block\"><strong>La Realt\u00e0 Virtuale (VR)<\/strong> sta assumendo un ruolo sempre pi\u00f9 strategico nella formazione aziendale, in particolare nei contesti industriali e nella formazione su sicurezza ed ergonomia. Gli approcci immersivi permettono di superare i limiti dell\u2019apprendimento tradizionale, offrendo esperienze pratiche, sicure e altamente coinvolgenti. \u00c8 per questo che EMPAIRED crede nel proprio progetto: utilizzare la VR come strumento concreto per migliorare sicurezza ed ergonomia attraverso esperienze immersive e pratiche.<\/p>","protected":false},"author":1,"featured_media":856,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_EventAllDay":false,"_EventTimezone":"","_EventStartDate":"","_EventEndDate":"","_EventStartDateUTC":"","_EventEndDateUTC":"","_EventShowMap":false,"_EventShowMapLink":false,"_EventURL":"","_EventCost":"","_EventCostDescription":"","_EventCurrencySymbol":"","_EventCurrencyCode":"","_EventCurrencyPosition":"","_EventDateTimeSeparator":"","_EventTimeRangeSeparator":"","_EventOrganizerID":[],"_EventVenueID":[],"_OrganizerEmail":"","_OrganizerPhone":"","_OrganizerWebsite":"","_VenueAddress":"","_VenueCity":"","_VenueCountry":"","_VenueProvince":"","_VenueState":"","_VenueZip":"","_VenuePhone":"","_VenueURL":"","_VenueStateProvince":"","_VenueLat":"","_VenueLng":"","_VenueShowMap":false,"_VenueShowMapLink":false,"footnotes":""},"categories":[8],"tags":[],"class_list":["post-854","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-stories-impact"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.3 - aioseo.com -->\n\t<meta name=\"description\" content=\"Virtual Reality (VR) is playing an increasingly strategic role in corporate training, particularly within industrial settings and in safety and ergonomics training. 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